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Old May 22, 2007, 11:11 AM // 11:11   #161
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Quote:
Originally Posted by glountz
Actually if you had read the whole thread before clicking on "reply" you would less look like a troll and more like someone that made a point.
To do Aurora Glade in HM you need :
You.
Three heroes.
Another buddy.
Another three heroes.
I just pissed myself laughing.

It's like you don't even play the game.
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Old May 22, 2007, 11:13 AM // 11:13   #162
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Please people stop asking for hard mode to be reduced in difficulty. As it is now it provides a challenge to players all around the world. If certain players find parts of hard mode too hard to complete using heros/hench then maybe they are just not destined to get the titles. Hard mode is not a required part of the game and I believe any 'dumbing down' of hard mode would be useless.
It is hard for a reason and should be tackled as such. If you cannot complete a certain mission or vanquish a certain area in hard mode then you should go away, think baout it and tackle it from a different angle. Not go crying to anet asking for the difficilty to be toned down. Quite pathetic really.
For those of you without nightfall and the heros it gives I do pity you. Heros do make a huge difference to the success of many things in both hard and normal mode. All I can suggest is actually buying nightfall as the heros you unlock are by far the best addition to guild wars to date.
Hard mode is a great challenge and contrary to what some people believe it can be done with just yourself as well as with a full group of real players. If you simply cannot do a certain mission or area on hard mode my advice is to take a break from it and do something else, come back when you are refreshed. Just dont go whining about it being too difficult to anet and asking for it to be reduced in difficulty.
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Old May 22, 2007, 11:32 AM // 11:32   #163
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Quote:
Originally Posted by The Legg
If certain players find parts of hard mode too hard to complete using heros/hench then maybe they are just not destined to get the titles.
Wow, just wow. Considering they made Vizunah Square and Unwaking Waters possible to do when your other team is all AI, you just throw that out the window and call everyone else unworthy because they play with full AI. Despiting having reaped benefits yourself. I bet you didn't even notice.

Simply amazing.


I do agree with many people who say "find someone to help you out". I really would like that. Unfortunately, party search is butts and nobody tries to PUG in HM.

Last edited by Spazzer; May 22, 2007 at 11:41 AM // 11:41..
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Old May 22, 2007, 11:56 AM // 11:56   #164
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Quote:
Originally Posted by Spazzer
I just pissed myself laughing.

It's like you don't even play the game.
I just pissed myself laughing.
It's just like you have no skill.

Stop whining.
Find buddies.
Move your ass.
Help yourself.
Quote:
Originally Posted by Theus
And Lol on the Anti social bit.I'm anti-social because no one plays Hardmode,if rarely ever.
You seem to have affinities with Spazzer.
So, Theus, Spazzer, why don't you take each other's IGN and just play together HM?
If every people whining on this thread would have met to play HM instead trolling forums, this thread would have been closed for a long time.
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Old May 22, 2007, 12:05 PM // 12:05   #165
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Quote:
Originally Posted by The Legg
Please people stop asking for hard mode to be reduced in difficulty. As it is now it provides a challenge to players all around the world. If certain players find parts of hard mode too hard to complete using heros/hench then maybe they are just not destined to get the titles. Hard mode is not a required part of the game and I believe any 'dumbing down' of hard mode would be useless.
It is hard for a reason and should be tackled as such. If you cannot complete a certain mission or vanquish a certain area in hard mode then you should go away, think baout it and tackle it from a different angle. Not go crying to anet asking for the difficilty to be toned down. Quite pathetic really.
For those of you without nightfall and the heros it gives I do pity you. Heros do make a huge difference to the success of many things in both hard and normal mode. All I can suggest is actually buying nightfall as the heros you unlock are by far the best addition to guild wars to date.
Hard mode is a great challenge and contrary to what some people believe it can be done with just yourself as well as with a full group of real players. If you simply cannot do a certain mission or area on hard mode my advice is to take a break from it and do something else, come back when you are refreshed. Just dont go whining about it being too difficult to anet and asking for it to be reduced in difficulty.
QFT.
I guess when people suck enough that they cant just grind out yet another grindable title, they'd rather whine than improve.

Quote:
If every people whining on this thread would have met to play HM instead trolling forums, this thread would have been closed for a long time.
Nope, they would still suck, and hence would still lose, and hence would still whine.
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Old May 22, 2007, 12:08 PM // 12:08   #166
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/signed for IMPROVING the damn rewards. Imo, make the titles account based and give them shiny emotes ;D. I know I can't speak for everyone, but from experience the loot in HM is utter crap.

I wish I could be lvl 30 with 20 in all attributes too...
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Old May 22, 2007, 12:39 PM // 12:39   #167
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Quote:
Originally Posted by glountz
I just pissed myself laughing.
It's just like you have no skill.
Aurora Glade has a six-person limit...

And since when does PvE take skill?

Quote:
Originally Posted by glountz
Find buddies.
Oh I have many buddies. They're just on at different hours than I am - I can only get on during school hours. I'm also on the American territory. It's hard to find peoples.

I can't really complain, though. Guild Wars PvE has gotten boring, so I've just kinda stopped playing for the moment.
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Old May 22, 2007, 12:59 PM // 12:59   #168
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Quote:
Originally Posted by Bryant Again
Aurora Glade has a six-person limit...
I know this, but I was speaking in a more general way.
I'm actually "Guardianing" Factions with only one buddy. That's quite doable, excepted for Missions like the Eternal Grove that are quite difficult to do in Masters.
You only have to be 2 + heroes to do most HM missions on whatever continent you want, in order to keep a correct split ability and build synergy.
Nitpicking on a 6 capability is seriously not a valid argument.
I did Aurora Glade, but I must admit we were a full human team. However I'm quite sure it is doable with 2 people only. one runner, and one crippler. Rest= heroes.
We did Dunes of despair in HM (mastered) being only 3 humans. And it requires some coordination.
There is enough people doing HM. In my Alliance, everyone knows that HM missions/areas are not doable with only henchies without frustration.
Every time someone launch a HM mission/area, there is generally... Too much people!
Just take IGNs of people here having trouble finding buddies, and play with them.
Be constructive and stop whining.
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Old May 22, 2007, 01:20 PM // 13:20   #169
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for me HM is jut another way to spend time and more titles to do. ALTHOUGH hm has given be a reason to finish protector so i can get legendary guardian.
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Old May 22, 2007, 01:55 PM // 13:55   #170
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Quote:
Originally Posted by Spazzer
Wow, just wow. Considering they made Vizunah Square and Unwaking Waters possible to do when your other team is all AI, you just throw that out the window and call everyone else unworthy because they play with full AI. Despiting having reaped benefits yourself. I bet you didn't even notice.

Simply amazing.


I do agree with many people who say "find someone to help you out". I really would like that. Unfortunately, party search is butts and nobody tries to PUG in HM.
Adapt! It is easy to do some of these zones with Heros/Hench.

My incentive to vanquish in Tyria is based that my alliance is holding an tournament amongst the players to a race to vanquish. Now, I'll admit, I worked with some of the other players for 3 areas. However, I have vanquished 18 other zones with heros and hench alone. I would have had 19 yesterday but ran out of time before finishing the zone (my kids got home from school). That's 21 areas in limited playing time.

I toy with some zones, try to get an idea of what I'm up against and then formulate a strategy to counter it. Sun Tzu at his finest:
"So it is said that if you know your enemies and know yourself, you will win hundred times in hundred battles. If you only know yourself, but not your opponent, you win one and lose the next. If you do not know yourself or your enemy, you will always lose." (Taken from the Art of War, 6th century BC)
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Old May 22, 2007, 02:02 PM // 14:02   #171
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Quote:
Originally Posted by glountz
I just pissed myself laughing.
Hi.
Aurora Glade only allows parties of 6, not 8.
There are no Prophecies heroes.

If you actually played the game you would know these things. :=>

Besides, I can be antisocial if I want to be. Nobody seems to know how to guard north (easier) gate in Eternal Grove. -_-

Last edited by Spazzer; May 22, 2007 at 02:05 PM // 14:05..
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Old May 22, 2007, 02:17 PM // 14:17   #172
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Quote:
Originally Posted by glountz
Nitpicking on a 6 capability is seriously not a valid argument.
What argument is this that I art making? I was just pointing out that what you suggested to Spazz wouldn't work.

Quote:
Originally Posted by glountz
Be constructive and stop whining.
Oyoyoyoyoyoyoy! I hope that was directed to someone else, because my post said I didn't care.
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Old May 22, 2007, 05:14 PM // 17:14   #173
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Quote:
Originally Posted by glountz
The answer of many people here is "prot spirit prot spirit everywhere". Actually that's a little true, and monk/rit uber defense is less effective than heavy shutdown.

In HM, you finally understand that the Holy Triad Ele-monk-warr + MM doesn't work. And you start to look for... Mesmers....
No. mesmers are still useless. Mobs are, outside of some areas in propecies, larger than your party and that means that a character with no AoE is a liability.

The king of Hard mode is Pets. Pets dont get DP, and get targeted first by bad enemy AI. The also supply corpses for your necros.

Barrage / Pet / MM / Player character with a copy of protective spirit steamrolls all of PvE and this hasnt changed with hard mode. Sub out the MM for putrid in the Moss scarab zones, and replace with other damage in areas with no corpses.

You want heavy shutdown? Have a tank run out into a mob holding Xinrae's bucket... Thats 15 seconds or more of complete offensive spell shutdown of the entire mob, which is amazing since only spellcasters really threaten you anyways. But heavy shutdown isnt really necessary. Not when Pets provide (enemy spends all its energy trying to kill them instead) shutdown.

Hard mode has nothing to do with intelligent play. I'm 2 areas away from Elona Vanquisher and halfway done in Factions, so I know something about the subject
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Old May 22, 2007, 07:55 PM // 19:55   #174
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What I would like to see is color-coded names over each character in a town or outpost, so that it would be obvious which ones are doing hard mode and which aren't. That would save a lot of hassle, especially having to explain to people why they can't join your group.
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Old May 22, 2007, 08:43 PM // 20:43   #175
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Basic problem with Hard Mode is not enough people doing it, plain and simple. Don't try to make excuses about go find this person or a guild or an alliance or any of that other non-sense. HM suffers from a lack of players. And not being able to find enough other real people means you have 3 options. First, give up. Not an option for me right now, but I am guessing that this will be the option that more and more people are forced to choose over time. Second, try using hero/hench combinations. Some people seem to have a fair amount of success at this. I'm not convinced that this option is viable for a large percentage of the player population and I'm not a fan of it as I continually have to micro-manage the heroes and constantly supervise the hench. I really have no interest in trying to play four characters at the same time, nor do I have the time or the inclination to experiment doing the same area over and over and over trying to get the team build correct. That's not a challenge, that's tedium. So the third option is you stand around in a mission outpost or rotate among several looking for a HM PUG to start up. Which is really fulfilling when you have been trying to get going for an hour and then 20 minutes into the mission you get a party wipe because somebody stumbled into something that they weren't ready for.

I'm not advocating that hard mode be changed or made easier. But considering the effort that ANET probably put into making this thing (regardless of the constant slams that they took the easy way out) I would think they would want more players participating in it so I am hoping that they find more ways to get people into hard mode and keeping them there (don't really think the lock pick event did a whole lot to buff up the participation).
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Old May 23, 2007, 12:29 AM // 00:29   #176
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Quote:
Originally Posted by rista blodorn
'm not advocating that hard mode be changed or made easier. But considering the effort that ANET probably put into making this thing (regardless of the constant slams that they took the easy way out) I would think they would want more players participating in it so I am hoping that they find more ways to get people into hard mode and keeping them there (don't really think the lock pick event did a whole lot to buff up the participation).
The lockpick event as a motivative tool didnt do SQUAT to boost my hard mode participation. I'm too poor at the moment lol. Cant afford to buy lockpicks and have gotten crappy golds I had to merch when I found a lockpick and used it. Rather pointless. Should have sold the lockpicks.

That said, I was already motivated to do hard mode - just need to find players doing it or be more patient with Heroes/hench.
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Old May 23, 2007, 12:46 AM // 00:46   #177
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I have been doing HM tyria the last few days and have a few points to mention. Firstly the henchmen throughout the 4-6 party missions are useless. (I have been playing with my guild/alliance to complete them). They need to update henchmen in tyria for HM.

Secondly, hero and hench monk AI needs a serious update, they are simply too slow to keep up with healing, and yes it has been difficult finding human monks that can play builds that dont include Woh/healing breeze.

The Elementalist enemies and bosses are too powerful. I have overcome this by equipping the appropriate mantra based on the mission im playing - Flame vs white mantle savants, Earth vs forgotten arcanists and lightning vs mursaat, coupled up with a life barrier bonder + ward against elements. This pretty much completely negates elemental damage in HM and actually makes it rather easy.

However, it is garanteed that I will not get pug players willing to take a mantra. I did Sanctum Cay today and had and elementalist asking why she needed it and wanted to play her own build/wouldnt ping. Instant kick ftw, completed it easy with 5 alliance members all with mantra of flame and a hero with life barrier.

Unless you have a good guild/alliance, it is impossible to make a decent pug for HM with the people that usually pug having very little knowledge of anything in the game.
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Old May 23, 2007, 12:57 AM // 00:57   #178
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Quote:
Originally Posted by bhavv
However, it is garanteed that I will not get pug players willing to take a mantra. I did Sanctum Cay today and had and elementalist asking why she needed it and wanted to play her own build/wouldnt ping. Instant kick ftw, completed it easy with 5 alliance members all with mantra of flame and a hero with life barrier.

Unless you have a good guild/alliance, it is impossible to make a decent pug for HM with the people that usually pug having very little knowledge of anything in the game.
I would have taken it, but I agree. I suppose that's more on the rare side for a PUG. Way I look at it is there is no "individual" in team, and that's all the more important in hard mode. Normal mode is quite forgiving. You can be a little lazy and get away with almost anything build-wise.
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Old May 23, 2007, 03:36 AM // 03:36   #179
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agreed with op
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Old May 23, 2007, 03:40 AM // 03:40   #180
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Hard Mode doesn't really need fixing. But loot scaling IS destroying the game for me.
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